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AI Insights · Timothy · October 2021

Top 5 Theme Parks Games in Africa Q3 2021 Performance

Discover how the top 5 theme park games performed in Africa during Q3 2021 with insights on downloads, revenue, and active users.

Top 5 Theme Parks Games in Africa Q3 2021 Performance

The third quarter of 2021 saw dynamic performance among the top 5 theme park games on a unified platform in Africa. Here’s a closer look at the weekly trends for downloads, revenue, and active users for these popular apps.

aquapark.io from Voodoo showed a varied performance in weekly downloads, starting at 53.7K and peaking at 89.5K in early July before gradually declining to around 40.6K by the end of September. Revenue trends for the app fluctuated, with a notable peak at approximately $64 in late July, followed by a decline to around $13 by the end of September. The app experienced a high number of weekly active users, starting at 350.7K and reaching up to 535.9K in mid-July, before gradually decreasing to 342.1K by the quarter's end.

Uphill Rush Water Park Racing from SPIL GAMES maintained relatively stable weekly downloads, starting at 21.3K and ending the quarter at 13.4K. Revenue showed a consistent pattern, with a peak of around $129 in mid-September. Weekly active users for the app remained stable, fluctuating slightly between 121.3K at the beginning of the quarter and 101.6K by the end.

Super Panda Carnival - BabyBus by BABYBUS CO.,LTD saw a significant spike in weekly downloads, peaking at 23.4K in late July before dropping to 1.1K by the end of September. The app’s revenue also showed minimal activity, with a peak of $17 in mid-August. Active users followed a similar trend, starting at 9.4K and peaking at 33.2K in late July, before declining to 12.6K by the end of the quarter.

Thrill Rush Theme Park from SPIL GAMES experienced a steady decline in weekly downloads from 15.8K at the beginning of the quarter to 11.1K by the end of September. Revenue remained low, with a peak of $15 in late August. Weekly active users decreased from 51.7K at the start of the quarter to 35.9K by the end.

Disney Magic Kingdoms by Gameloft had a stable performance in weekly downloads, starting at 5.8K and slightly declining to 5K by the end of September. Revenue peaked at approximately $881 in late August. The app maintained a steady number of active users, starting at 17.6K and ending the quarter at 15.3K.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021